

- #ISSUES WITH PC SURVIVALCRAFT 2 DRIVER#
- #ISSUES WITH PC SURVIVALCRAFT 2 TV#
- #ISSUES WITH PC SURVIVALCRAFT 2 WINDOWS#
When you're done press OK on all the windows to return to the main application window.

Select any 4096x2160 entries and press Delete. Select the HDMI support entry and press Edit.

One by one, select all the 4096x2160 entries and press Delete.
#ISSUES WITH PC SURVIVALCRAFT 2 TV#
Select the TV resolutions entry and press Edit. In the Extension blocks box, select the CEA-861 entry and press Edit. If it's connected and in use it will be marked as (active). Start CRU and make sure the display you want to modify is selected in the top box. I'm not sure how closely these steps will match other displays, but the idea should basically be the same: carefully look through all the various data blocks and delete any entries for resolutions that are higher than the native resolution of the display. Steps to creating the overrideWhat we will do is go through the EDID and remove any references to the 4096x2160 resolution. It would probably be good to read through that page and like it says familiarize yourself with booting into safe mode in case something goes horribly wrong, though if you're careful it shouldn't. What you will need is an application called Custom Resolution Utility (CRU) which you can get from here:
#ISSUES WITH PC SURVIVALCRAFT 2 DRIVER#
In Windows there is a functionality to override the EDID by adding entries to the registry, so when the display driver looks for supported resolutions it will look first and foremost in the registry and not the display directly. The EDID is basically a bit of data the display sends to the connected device (PC in this case) that describes its various capabilities and supported resolutions and refresh rates and so on. So the fix for this issue is to simply remove support for that 4096x2160 resolution, which is completely pointless anyway, so that any game that looks for the max resolution will find the proper 3840x2160 one (obviously if you do need that resolution for some odd reason then this won't work.) We can do this by creating an EDID override. So what happens is the game either renders a 17:9 image which is then squished to fit in a 16:9 resolution, or in the case of the GTA V cutscenes the game adds black bars on the sides as it mistakenly thinks that's what it should do to make the image 16:9. However some games don't do this but rather look for the maximum supported resolution-in this case 4096x2160-and assume that is the proper resolution and aspect ratio for the display. Your list of desktop resolutions might look something like this:Īs you can tell from the image above 3840x2160 has been correctly identified as the native resolution. The problem here is that despite being 3840x2160 (16:9 ratio) displays, they actually have support for an input resolution higher than that at 4096x2160 (~17:9 ratio). If you look at the circular object in the following screenshot you can tell it's not perfectly round in the left one, the right screenshot is how it should look: Or you may have noticed a distorted aspect ratio in-game, where the image looks squished horizontally. When using a 4K/UHD TV to play games like GTA V or Deus Ex: Mankind Divided in fullscreen mode you may have black bars appearing in cutscenes and videos like so:
